Thursday, July 15, 2010

Game Maker Creation 2

Gem Breaker



Gem Breaker is a game where you have to click on the colored gems to collect points. You collect 20 points for each gem that you click on, trying to reach a max of 200 points. Watch out for the red gems as they reduce your points by 20, one wrong click can ruin your game!
This game was created in 45minutes. Second game I've created using Game Maker.

You can download Gem Breaker here: Gem Breaker Playable

Wednesday, July 14, 2010

Game Maker Creation

Ghost-Life





Ghost-Life is a top down avoider game. You play as a ghost who can move in all directions, moving around the blocks to try and collect the heart spheres. While trying to collect the hearts the players will have to avoid the crosses. If the player touches the cross they will spawn back at the beginning. There are 3 levels total. Enjoy, this is my first of many Game Maker creations!

Game Maker games require you to download them.
The Game is located here : Ghost-Life Playable!

Wednesday, June 9, 2010

Single Player Level Design



So, we've been working in UDK for the past 4 months now. Think I have a solid handle on how things are going.

The ideas behind my single-player level:
- Assaulting a complex
- Plenty of action
- Explosions
- Rocket vs Air vehicle Boss Battle

The level begins with your vehicle rolling in to a stop, you hop out and start an assault on the complex. As you go along, you have to take out the wave of enemies who occupy the base. There are plenty of destructible pieces, along with the required planting of a bomb to break your way into the upper level.

The environment for the level has a heavy emphasis on the jungle feel. The base itself has an ancient Mayan look to it, making it feel right for it to be in the jungle. Having the level take place during mid-day was a design choice as lighting will be shone through the gaps in walls and create a almost Far-Cryesque feel.

Thursday, February 18, 2010

Enliven




This will be my First complete Solo-Project Game. Cannon Fodder was somewhat of a test to see what I could do in a short time mechanics, art, sound, all of that quickly.


Test out Enliven! It's been a few months in the works and I feel it is a solid game.

You can play it on Newgrounds and Kongregate

Newgrounds Link: Enliven

Kongregate Link: Enliven

Sunday, September 27, 2009

Jack-Assassin Flash Game



Well, I've been working on a Flash game for the past little while now.

Game Is Completed! Check it out! Leave some feeeeedback



It's called Jack-Assassin. It is a side scrolling platformer / shooter:
Jack-Assassin Full Version


Will be completely finished by October 19th, 2009. Leave some feedback on the game if you get ideas / suggestions / bugs.

If you're interested in the engine that I used, you can scope it out at Edward Platformer Engine

Thursday, August 13, 2009

Beta Sign up Round up

So I thought I'd list off the open and/or closed beta's you can currently sign up for:

MMORPG's:

Crime Craft - Open Beta Sign up

League of Legends - Closed Beta Sign up



Mortal Online - Open Beta Sign up

Wednesday, August 12, 2009

PAX Three Weeks Away


The schedule for PAX dropped today on the site




Should be quite the show. Starting earlier this year it seems with Bonus Round Live kicking it off at 10:00am on Friday.


Live demos of Assassin's Creed II and Splinter Cell conviction, plenty of new to the industry, beginner panels to see if we can snag some tips on getting in.
Here's the wiki on PAX.

Tuesday, July 28, 2009

Red Faction and Fight Night Round 4..


Still kicking, just busy working on projects. Been scorching in Vancouver here recently making it hard to work indoors. Laptop at the beach? Might have to be done..

I purchased Fight Night Round 4 and Red Faction Guerilla recently. Red Faction I seem to have a love hate relationships with it, I'll have fun playing it, smashing stuff for a while but I'll never have any real motivation to start it back up again. It feels almost too open? if thats possible, feeling unattached to the story, just saving mars basically. Smashing an entire building down with your sledgehammer hasn't become old news yet though, it's as fun as it sounds.






Fight Night round 4 feels almost more like a "Legends of Wrestling" kind of game, as opposed to the next installment of Fight Night. The controls are pretty intuitive, yet after about an hour of play you should become fairly comfortable. So far in the Legacy mode I've been able to basically not use my left arm and defeat oponents with root hooks and jabs. A little problem? or just encouragement to this players who are struggling with the tougher opponents.

Still playing Fight Night and Red Faction, so I cannot give them a clichè rating at this time.
Red faction seems like a renter, same with Fight night at this point.