Wednesday, July 21, 2010

A few Mockups

So I'm working on a concept document for a game called The Legend of the Temple.

The high concept of the game is:

In this 3rd person action adventure, you play as a shaolin monk in modern times who has recently travelled to the western world in search of your brother. Your brother was originally sent to find the source of your temples attackers but has been missing for quite some time, so you must use your contacts in the new world to locate him. Using your kung-fu abilities, stealth, and your arsenal of weapons you will have to fight your way through those who have taken your brother hostage. By gathering information, you will be lead to your ultimate goal of eliminating the source of your temple's constant attacks.


I'm working on a few concept mockup screens for the game displayed below:













Tuesday, July 20, 2010

Game Maker Creation 5

Clicker


In the game of clicker, you have to click on the boulders to clear a path for the happy face to reach the door. The happy face bounces off the rocks and walls randomly, so the aim is to clear a narrow space for the happy face to move in. You have 3 lives and have to try to avoid clicking on the bomb boulders which will knock your lives down. Help the happy face reach the door before the bombs get the best of you!

You can play Clicker here: Clicker Playable

Saturday, July 17, 2010

Game Maker Creation 4

Retirement Escape




Retirement Escape is a game simply about escaping a retirement home. You play as an elderly man trying to escape a retirement home while avoiding the doctors. You need to find the correct sequence of doors to get to the final room (seen above) to make your final escape. Can you make it through all 4 levels? Give it a shot.

You can play Retirement Escape here: Retirement Escape Playable

Friday, July 16, 2010

Game Maker Creation 3

Door Bouncer

The concept behind Door Bouncer is basically you have to maneuver the ball into the door. The door bounces off the walls vertically. The enemies bounce around off the inside and outside walls making you restart your position when they touch you. Avoid the angry statues and access the doors on all 3 levels to win!

If you want to play Door Bouncer you can download it here: Door Bouncer Playable

Thursday, July 15, 2010

Game Maker Creation 2

Gem Breaker



Gem Breaker is a game where you have to click on the colored gems to collect points. You collect 20 points for each gem that you click on, trying to reach a max of 200 points. Watch out for the red gems as they reduce your points by 20, one wrong click can ruin your game!
This game was created in 45minutes. Second game I've created using Game Maker.

You can download Gem Breaker here: Gem Breaker Playable

Wednesday, July 14, 2010

Game Maker Creation

Ghost-Life





Ghost-Life is a top down avoider game. You play as a ghost who can move in all directions, moving around the blocks to try and collect the heart spheres. While trying to collect the hearts the players will have to avoid the crosses. If the player touches the cross they will spawn back at the beginning. There are 3 levels total. Enjoy, this is my first of many Game Maker creations!

Game Maker games require you to download them.
The Game is located here : Ghost-Life Playable!

Wednesday, June 9, 2010

Single Player Level Design



So, we've been working in UDK for the past 4 months now. Think I have a solid handle on how things are going.

The ideas behind my single-player level:
- Assaulting a complex
- Plenty of action
- Explosions
- Rocket vs Air vehicle Boss Battle

The level begins with your vehicle rolling in to a stop, you hop out and start an assault on the complex. As you go along, you have to take out the wave of enemies who occupy the base. There are plenty of destructible pieces, along with the required planting of a bomb to break your way into the upper level.

The environment for the level has a heavy emphasis on the jungle feel. The base itself has an ancient Mayan look to it, making it feel right for it to be in the jungle. Having the level take place during mid-day was a design choice as lighting will be shone through the gaps in walls and create a almost Far-Cryesque feel.

Thursday, February 18, 2010

Enliven




This will be my First complete Solo-Project Game. Cannon Fodder was somewhat of a test to see what I could do in a short time mechanics, art, sound, all of that quickly.


Test out Enliven! It's been a few months in the works and I feel it is a solid game.

You can play it on Newgrounds and Kongregate

Newgrounds Link: Enliven

Kongregate Link: Enliven