Wednesday, June 9, 2010

Single Player Level Design



So, we've been working in UDK for the past 4 months now. Think I have a solid handle on how things are going.

The ideas behind my single-player level:
- Assaulting a complex
- Plenty of action
- Explosions
- Rocket vs Air vehicle Boss Battle

The level begins with your vehicle rolling in to a stop, you hop out and start an assault on the complex. As you go along, you have to take out the wave of enemies who occupy the base. There are plenty of destructible pieces, along with the required planting of a bomb to break your way into the upper level.

The environment for the level has a heavy emphasis on the jungle feel. The base itself has an ancient Mayan look to it, making it feel right for it to be in the jungle. Having the level take place during mid-day was a design choice as lighting will be shone through the gaps in walls and create a almost Far-Cryesque feel.