Sunday, September 27, 2009

Jack-Assassin Flash Game



Well, I've been working on a Flash game for the past little while now.

Game Is Completed! Check it out! Leave some feeeeedback



It's called Jack-Assassin. It is a side scrolling platformer / shooter:
Jack-Assassin Full Version


Will be completely finished by October 19th, 2009. Leave some feedback on the game if you get ideas / suggestions / bugs.

If you're interested in the engine that I used, you can scope it out at Edward Platformer Engine

Thursday, August 13, 2009

Beta Sign up Round up

So I thought I'd list off the open and/or closed beta's you can currently sign up for:

MMORPG's:

Crime Craft - Open Beta Sign up

League of Legends - Closed Beta Sign up



Mortal Online - Open Beta Sign up

Wednesday, August 12, 2009

PAX Three Weeks Away


The schedule for PAX dropped today on the site




Should be quite the show. Starting earlier this year it seems with Bonus Round Live kicking it off at 10:00am on Friday.


Live demos of Assassin's Creed II and Splinter Cell conviction, plenty of new to the industry, beginner panels to see if we can snag some tips on getting in.
Here's the wiki on PAX.

Tuesday, July 28, 2009

Red Faction and Fight Night Round 4..


Still kicking, just busy working on projects. Been scorching in Vancouver here recently making it hard to work indoors. Laptop at the beach? Might have to be done..

I purchased Fight Night Round 4 and Red Faction Guerilla recently. Red Faction I seem to have a love hate relationships with it, I'll have fun playing it, smashing stuff for a while but I'll never have any real motivation to start it back up again. It feels almost too open? if thats possible, feeling unattached to the story, just saving mars basically. Smashing an entire building down with your sledgehammer hasn't become old news yet though, it's as fun as it sounds.






Fight Night round 4 feels almost more like a "Legends of Wrestling" kind of game, as opposed to the next installment of Fight Night. The controls are pretty intuitive, yet after about an hour of play you should become fairly comfortable. So far in the Legacy mode I've been able to basically not use my left arm and defeat oponents with root hooks and jabs. A little problem? or just encouragement to this players who are struggling with the tougher opponents.

Still playing Fight Night and Red Faction, so I cannot give them a clichè rating at this time.
Red faction seems like a renter, same with Fight night at this point.

Tuesday, January 20, 2009

Resident Evil 5 Demo!


Capcom has finally offered a date for the Resident Evil 5 demo, though PlayStation 3 owners may be a bit miffed to learn that it's scheduled for an "exclusive premiere" on the Xbox 360.

Beginning January 26, Xbox 360 owners will be able to download a two-level playable demo of the game with three separate co-op options (player and CPU, two players local and two players over Xbox Live).

Capcom's official press release also promises a "new exclusive high-definition trailer of the game" for Xbox 360 owners beginning January 16. "New" seems to be a relative term however, as this trailer was previously seen at 2008's Tokyo Game Show.

Unsurprisingly, the Xbox-centric press release makes no mention of a PlayStation 3 demo, but presumably PS3 gamers will get their demo once the exclusive week is over.

Dead Space Cheats!




Cheat: Refill Stasis (and Special Ability) Energy

Press START during gameplay.

Input BLUE, YELLOW, YELLOW, BLUE, YELLOW to refill the stasis (special ability) energy meter. This code has no limit on its number of uses during gameplay.


Cheat: Add Power Nodes (Once Per Game)

Press START during gameplay.

Input YELLOW, BLUE, BLUE, BLUE, YELLOW to add two more power nodes to your inventory.

Input YELLOW, BLUE, YELLOW, BLUE, BLUE, YELLOW, BLUE, BLUE, YELLOW, BLUE, BLUE, YELLOW to add five power more nodes to your inventory.

You can only use the above inputs once per game (you do it again on a New Game Plus).


Cheat: Add Space Credits (Once Per Game)

Press START during gameplay.

Input BLUE, BLUE, BLUE, YELLOW, BLUE to add 1000 credits.

Input BLUE, BLUE, BLUE, YELLOW, YELLOW to add 2000 more credits.

Input BLUE, BLUE, BLUE, YELLOW, BLUE, YELLOW to add 5000 credits.

Input BLUE, YELLOW, YELLOW, YELLOW, BLUE, BLUE, YELLOW, to add 10.000 credits.

The above inputs may be used once per game (you can do it again on a New Game Plus).


Cheat: Refill O2

Press START during gameplay

Input BLUE, BLUE, YELLOW, YELLOW, YELLOW to refill oxygen. This code may be used any number of times during play.


more at IGN.com

Prince of Persia Review

Prince Of Persia
Review

So, I'm just going to rant a bit about how I felt playing through Prince of Persia. The big thing that struck me right off the bat is you can't die. Don't think "o he's saying that just because it's an easy game" no, you literally can not die. If you jump off a cliff, miss an edge, or get slain by an enemy your trust magic friend Elika will be there to pick you back up and let you carry on your merry way. This helps the game be more enjoyable for all levels of gamers, one of my friends who had only played one game in her life got enticed to play as I drove the "you can't die" factor home.

Elika (pictured above)

There is plenty of the old school Prince of Persia, flag pole swinging, wall running, puzzle solving type of stuff with a limited amount of combat. The controls are like Assassin's Creed's but instead of holding buttons you just tap them once you reach a certain point. So to run along a wall you run up to it, tap A to jump, push the toggle stick towards the wall and bam, you're wall running. Tap A again to jump off, or you fall off after a certain amount of time.

There is also these magic "steps" on the walls
The Step of Ormazd(Rebound)(Pictured Below)

Each color does different things, for instance yellow makes you fly, and the red above launches (rebounds) you fast to a set area, after pushing Y upon landing on it.

Combat in the game is all based on combos. At first I got an extreme God of War feel to the combat because how it explains it is "X, then push A, then push Y" that kind of thing, and you watch him do his thing to the enemy. The scenes are sweet to watch when you first start playing the game, but eventually you learn the best combo and stick to it, seeing the same thing over and over. The lack of enemy models also makes combat very repetitive very fast. There is only 2 regular character models, one weak soldier type and one bigger you have to knock him into things kinda boss. Having this boss being beat only by knocking him into certain areas makes the battles sometimes long and aggrivating. That is why it took me this long to finish the game and write this review.

All in all, I enjoyed this game up until the half way point and then it seemed to drag on. The story is pretty bland and the voice acting is brutal, I mean you're the prince of persia and there is no lick of an accent at all. You also pull some witty teenage humor at parts which ruined it for me at times.

I'd give it a 7 / 10.

Tuesday, January 6, 2009

Dawn of War 2 Specs

Minimum Requirements –

* Windows XP SP2 or Windows Vista SP1
* P4 3.2 GHz (single core) or any Dual Core processor
* 1 GB RAM (XP), 1.5 GB RAM (Vista)
* A 128MB Video Card (Shader Model 3) - Nvidia GeForce 6600 GT / ATI X1600, or equivalent
* 5.5 GB of Hard Drive space

Recommended –

* Windows XP SP2 or Windows Vista SP1
* AMD Athlon 64×2 4400+ or any Intel Core 2 Duo
* 2 GB RAM (XP and Vista)
* A 256MB Video Card (Shader Model 3) - Nvidia GeForce 7800 GT / ATI X1900, or equivalent
* 5.5 GB of Hard Drive space


You can read more on Kotaku.com.