Wednesday, June 9, 2010

Single Player Level Design



So, we've been working in UDK for the past 4 months now. Think I have a solid handle on how things are going.

The ideas behind my single-player level:
- Assaulting a complex
- Plenty of action
- Explosions
- Rocket vs Air vehicle Boss Battle

The level begins with your vehicle rolling in to a stop, you hop out and start an assault on the complex. As you go along, you have to take out the wave of enemies who occupy the base. There are plenty of destructible pieces, along with the required planting of a bomb to break your way into the upper level.

The environment for the level has a heavy emphasis on the jungle feel. The base itself has an ancient Mayan look to it, making it feel right for it to be in the jungle. Having the level take place during mid-day was a design choice as lighting will be shone through the gaps in walls and create a almost Far-Cryesque feel.

Thursday, February 18, 2010

Enliven




This will be my First complete Solo-Project Game. Cannon Fodder was somewhat of a test to see what I could do in a short time mechanics, art, sound, all of that quickly.


Test out Enliven! It's been a few months in the works and I feel it is a solid game.

You can play it on Newgrounds and Kongregate

Newgrounds Link: Enliven

Kongregate Link: Enliven

Sunday, September 27, 2009

Jack-Assassin Flash Game



Well, I've been working on a Flash game for the past little while now.

Game Is Completed! Check it out! Leave some feeeeedback



It's called Jack-Assassin. It is a side scrolling platformer / shooter:
Jack-Assassin Full Version


Will be completely finished by October 19th, 2009. Leave some feedback on the game if you get ideas / suggestions / bugs.

If you're interested in the engine that I used, you can scope it out at Edward Platformer Engine

Thursday, August 13, 2009

Beta Sign up Round up

So I thought I'd list off the open and/or closed beta's you can currently sign up for:

MMORPG's:

Crime Craft - Open Beta Sign up

League of Legends - Closed Beta Sign up



Mortal Online - Open Beta Sign up

Wednesday, August 12, 2009

PAX Three Weeks Away


The schedule for PAX dropped today on the site




Should be quite the show. Starting earlier this year it seems with Bonus Round Live kicking it off at 10:00am on Friday.


Live demos of Assassin's Creed II and Splinter Cell conviction, plenty of new to the industry, beginner panels to see if we can snag some tips on getting in.
Here's the wiki on PAX.

Tuesday, July 28, 2009

Red Faction and Fight Night Round 4..


Still kicking, just busy working on projects. Been scorching in Vancouver here recently making it hard to work indoors. Laptop at the beach? Might have to be done..

I purchased Fight Night Round 4 and Red Faction Guerilla recently. Red Faction I seem to have a love hate relationships with it, I'll have fun playing it, smashing stuff for a while but I'll never have any real motivation to start it back up again. It feels almost too open? if thats possible, feeling unattached to the story, just saving mars basically. Smashing an entire building down with your sledgehammer hasn't become old news yet though, it's as fun as it sounds.






Fight Night round 4 feels almost more like a "Legends of Wrestling" kind of game, as opposed to the next installment of Fight Night. The controls are pretty intuitive, yet after about an hour of play you should become fairly comfortable. So far in the Legacy mode I've been able to basically not use my left arm and defeat oponents with root hooks and jabs. A little problem? or just encouragement to this players who are struggling with the tougher opponents.

Still playing Fight Night and Red Faction, so I cannot give them a clichè rating at this time.
Red faction seems like a renter, same with Fight night at this point.

Tuesday, January 20, 2009

Resident Evil 5 Demo!


Capcom has finally offered a date for the Resident Evil 5 demo, though PlayStation 3 owners may be a bit miffed to learn that it's scheduled for an "exclusive premiere" on the Xbox 360.

Beginning January 26, Xbox 360 owners will be able to download a two-level playable demo of the game with three separate co-op options (player and CPU, two players local and two players over Xbox Live).

Capcom's official press release also promises a "new exclusive high-definition trailer of the game" for Xbox 360 owners beginning January 16. "New" seems to be a relative term however, as this trailer was previously seen at 2008's Tokyo Game Show.

Unsurprisingly, the Xbox-centric press release makes no mention of a PlayStation 3 demo, but presumably PS3 gamers will get their demo once the exclusive week is over.

Dead Space Cheats!




Cheat: Refill Stasis (and Special Ability) Energy

Press START during gameplay.

Input BLUE, YELLOW, YELLOW, BLUE, YELLOW to refill the stasis (special ability) energy meter. This code has no limit on its number of uses during gameplay.


Cheat: Add Power Nodes (Once Per Game)

Press START during gameplay.

Input YELLOW, BLUE, BLUE, BLUE, YELLOW to add two more power nodes to your inventory.

Input YELLOW, BLUE, YELLOW, BLUE, BLUE, YELLOW, BLUE, BLUE, YELLOW, BLUE, BLUE, YELLOW to add five power more nodes to your inventory.

You can only use the above inputs once per game (you do it again on a New Game Plus).


Cheat: Add Space Credits (Once Per Game)

Press START during gameplay.

Input BLUE, BLUE, BLUE, YELLOW, BLUE to add 1000 credits.

Input BLUE, BLUE, BLUE, YELLOW, YELLOW to add 2000 more credits.

Input BLUE, BLUE, BLUE, YELLOW, BLUE, YELLOW to add 5000 credits.

Input BLUE, YELLOW, YELLOW, YELLOW, BLUE, BLUE, YELLOW, to add 10.000 credits.

The above inputs may be used once per game (you can do it again on a New Game Plus).


Cheat: Refill O2

Press START during gameplay

Input BLUE, BLUE, YELLOW, YELLOW, YELLOW to refill oxygen. This code may be used any number of times during play.


more at IGN.com